32 million people across the UK play video games, across a wide variety of genres, supporting a multi-billion-pound industry in which Scotland is a leading global player. Such games are increasingly utilised not only for entertainment but also for research, teaching, training, and simulations (economic to diplomatic strategy), as well as treatment and rehabilitation of physical and mental health trauma.
FECHA CONGRESO/CONGRESS DATE/DATA CONGRESSO: 09/05/2019
LUGAR/LOCATION/LUOGO: Glasgow Club Kelvin Hall (Glasgow, Scotland)
ORGANIZADOR/ORGANIZER/ORGANIZZATORE: Dr Jane Draycott (University of Glasgow).
INFO: web - Jane.Draycott@Glasgow.ac.uk
INSCRIPCIÓN/REGISTRATION/REGISTRAZIONE: gratis / free / gratutito
Inscripción online / Registration online / Registrazione online
10:00-10:10 Introductory Remarks
10:10-10:55 Keynote 1: Dunstan Lowe (University of Kent): ‘Can We “Gamify” Classical Antiquity?’.
11:00-11:40 Lightning Talks: Tim Barker (University of Glasgow) * Francis Butterworth-Parr (University of Glasgow) * Caitlin Butchart (University of Glasgow).
11:45-12:30 Keynote 2: Matthew Nicholls (University of Reading): ‘Virtual Rome: 3D modelling of the ancient city and its public uses’.
13:15-14:00 Keynote 3: Esther MacCallum-Stewart (University of the West of England): ‘“Something’s Rotten in Kislev”: How Players Engage Historical Perspectives in Games’.
14:00-14:45 Breakout Groups
15:00-15:45 Keynote 4: Dr Jenny Cromwell (Manchester Metropolitan University): ‘Assassin’s Creed Origins and Widening Participation in Egyptology’.
15:45-16:30 Keynote 5: Andrew Reinhard (University of York): ‘How to be a Video Game Archaeologist’.
16:30-16:45 Closing Remarks