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Re-Rolling the Past. Representations and Reinterpretations of Antiquity in Analog and Digital Games

"Rerolling the Past" builds off of the recent increase in academic studies of games to show how games can serve as a fruitful avenue for communicating information about the ancient world. This conference will bring together historians, archaeologists, scholars of gaming, and game designers to discuss three intersecting themes: archaeology in/of games; pedagogy and games; and critical approaches to game design. We hope to acknowledge and address common issues and challenges that cut across disciplinary divides and envisage how increased collaborative initiatives can be developed in the future.

FECHA/DATE/DATA: 11-12-13/11/2020



INFO: web


Registration is required; a single registration is valid for all three days of the conference


Program: DAY 1 Wednesday, November 11th 11am-1pm 11:00am Gabriel Mckee (NYU ISAW), "Re-Rolling the Past: Representations and Reinterpretations of Antiquity in Analog and Digital Games" 11:20am Andrew Reinhard (American Numismatic Society), "Video Game Antiquity and the Immediacy of Digital Heritage" 11:40am Break 11:50am Anne-Elizabeth Dunn-Vaturi (The Metropolitan Museum of Art), "Hounds and Jackals and its Variants in Modern Times" 12:20pm Christian Casey (NYU ISAW), "Assassin's Creed Origins as Time Machine" 12:40pm Clara Fernandez-Vara (NYU Game Center), "Game Spaces and Indexical Storytelling"


Thursday, November 12th


11:00am David Ratzan (NYU ISAW), "New strategies for teaching old games: Playful approaches to teaching ancient economic and institutional history"

11:25am Gina Konstantopoulos (University of Tsukuba), "Knowledge Checks: Representing (and Teaching) the Ancient Near East through Gaming"

11:50am Break

12:00pm Sebastian Heath (NYU ISAW), "Gamifying Gamification at Pompeii"

12:30pm Mi Wang (NYU ISAW), "Dwelling in Archaeology: virtual museum of Bamiyan in the game engine of PlayCanvas"

DAY 3 Friday, November 13th


11:00am Hamish Cameron (Victoria University of Wellington), "The Painful Art of Abstraction: Representing the Ancient World in Modern Games"

11:25am Alexander King (NYU Game Center), "Systems, Theming and Accuracy in Representations of the Past in Games" 11:45am Break 11:55am Daniela Wolin (Yale University & NYU ISAW), "Gender Across the Board: Representations in Ancient World-Themed Games" 12:20pm Shawn Graham (Carleton College), "From agent based model to analogue archaeogame: how we made FORVM: Trade Empires of Rome"

12:35pm Break

1:30pm Panel Discussion

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